![]() ![]() Each team consists of 5 players which may or may not have the same rank, therefore their total Elo Points will be considered for the purpose of prediction. One might ask, if Elo Rating system is used in 1-Versus-1 game sessions, how can it be implemented in a team-based 5v5 game such as CSGO? The answer is simple, every round (please bear in mind every ROUND, not every game) will be treated like a single game of chess wherein the team with higher Elo Points is expected to win. A player whose rating is too low should, in the long run, do better than the rating system predicts, and thus gain rating points until the rating reflects their true playing strength. This means that this rating system is self-correcting. The lower rated player will also gain a few points from the higher rated player in the event of a draw. However, if the lower rated player scores an upset win, many rating points will be transferred. ![]() If the high-rated player wins, then only a few rating points will be taken from the low-rated player. In a series of games between a high-rated player and a low-rated player, the high-rated player is expected to score more wins. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. ![]() After every game, the winning player takes points from the losing one. A player whose rating is 100 points greater than their opponent's is expected to score 64% if the difference is 200 points, then the expected score for the stronger player is 76%.Ī player's Elo rating is represented by a number which increases or decreases based upon the outcome of games between rated players. Two players with equal ratings who play against each other are expected to score an equal number of wins. The difference in the ratings between two players serves as a predictor of the outcome of a match. Originally posted by Wikipedia:The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess. ![]()
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